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Robotech RPG in PDF
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Robotech rpg pdf download
ROBOTECH: INVID INVASION RPG Star Wars 2nd Ed, robotech rpg pdf download. Conversion Will Serwetman, v1. Player Introduction The Year is and humanity is on the brink of extinction. Two years ago, a mysterious alien race known as the Invid arrived and attacked without warning. They easily swept aside the last remnants of robotech rpg pdf download armed forces of Earth, who had been shattered fighting recent wars defending the planet from the previous invasions of the Zentraedi and the Robotech Masters.
In the time since their arrival the Invid have built monstrous hive-like structures around the world and crushed all organized resistance to their rule In some areas they have slaughtered humans indiscriminately or enslaved them, while in others they have enlisted human collaborators to maintain control.
In those areas left relatively untouched by the Invid anarchy and tribal warfare reign. By all appearances, the war is over robotech rpg pdf download humanity has lost. But some hope yet remains. Scattered groups of resistance fighters continue the struggle against the Invid with whatever weapons they can scavenge. And on the far side of the galaxy, the legions of the Robotech Expeditionary Force under the command of Admiral Hunter have finally defeated their foes and now plan to return home to Earth in a series of waves.
These battle-hardened veterans many of them robotech rpg pdf download young to remember the Earth, robotech rpg pdf download, will fight to the last to purge the Invid from their home planet! Game Rules The rules for this campaign are based on Star Wars, 2nd edition, published by West End Games. These rules have been selected because of their simplicity, flexibility, and clever treatment of combat robotech rpg pdf download disparate scales.
I find that this system captures the feel of the original cartoon series and comics much better than the rules published as the official Robotech Roleplaying Game by Palladium Books, although those books have provided indispensable source material for the preparation of this campaign. Skill Tests This game system is skill-based and uses only six-sided dice. For every action in the game where some possibility of failure exists, a skill test will be required.
Every skill is quantified by the number of dice the player gets to roll when making a skill check typically abbreviated so that it looks like 5D to represent using 5 six-sided dice. In every instance, the player will attempt to roll combined total equal robotech rpg pdf download or more than the difficulty number set by the GM based upon the difficulty of the task attempted. Below a chart summarizing the difficulty ratings of various tasks: Task Difficulty Very Easy Easy Difficulty Range Task Difficulty Chart Description Almost anyone should be able to do this most of the time.
Examples: Shooting a weapon at point-blank range, Driving on a good road, knowing the capitol city of ones home country. A little tougher, but most characters should be able to do the task most of the time.
Examples: Firing a weapon at short range, driving off-road while keeping control, robotech rpg pdf download, knowing who is in political and military control of the capitol city.
This kind of task requires some skill, effort, robotech rpg pdf download, and concentration. Examples: firing robotech rpg pdf download weapon at medium range, driving through an obstacle while keeping control, knowing which neighborhoods of that capitol city are safe and which arent. Normally only professionals will be able to pull off this kind of task. These kinds of tasks require thought, effort, and luck wouldnt hurt either. Examples: Firing a weapon at long range, driving at high speed around moving pedestrians and other obstacles, knowing a safe place to hide in that capitol city.
Even professionals have to really work at succeeding at a task like this. Only the most talented and best trained individuals will succeed with any regularity. Something thats almost impossible to do and calls for extraordinary effort and luck. Tests for actions that fall outside of the parameters of an applicable skill or if the character lacks the appropriate skill are made using the most appropriate attribute.
In some situations, a character will use a skill in a way that is directly opposed by another character for example when 2 characters are gambling with each other.
In these situations, both characters make skill checks and whoever rolls higher succeeds. Robotech rpg pdf download some situations, one character will have an advantage over the other such as one gambling character using marked cardsin which case they will receive a bonus determined by the nature of their advantage. Actions that dont require skill checks are considered free actions and include speaking, taking a weapon out of safe mode, chewing gum, and other similarly trivial tasks.
Free actions can be taken while doing other things as well, without any penalties. If this die rolls a 6 it counts in full and an additional die may be rolled.
If this extra die also rolls a 6, repeat the process as long as 6s are rolled. With enough luck, anything is possible, even if the odds are vanishingly small.
At the GMs option, a roll of 1 on the wild die will result in a mishap. This could mean that both the wild die and the players highest die roll dont count, or it could mean that a complication of some sort arises. See the Star Wars rulebook pages for examples and details. No more than one character point can be used at a time in this way. Like a wild die, character point rolls that come up with a 6 let the player keep the 6 and roll another die.
Players should note that character points spent are gone robotech rpg pdf download, although they are given out at the end of every game session as explained in Section IV, below.
Outside of combat, character points can also be spent to improve skills. Each round is approximately 5 seconds long, and is broken into 4 phases: Step One: Initiative - Each side picks the character with the highest Perception attribute, who then rolls a Perception attribute check.
Whichever side gets the highest roll gets to decide who declares and acts first in the roundtheir side or the enemy. Note that the side that declares second can react to the declarations of the side that declares first, robotech rpg pdf download, but that the side that declares first gets their actions resolved first! Step Two: Declaration After initiative has been decided, each character on the side that declares first says what actions theyre taking.
If the players declare first, they tell the GM what their characters are doing. If the NPCs go first, the GM tells the players what the NPCs are doing. All skill uses and all movement are announced at this stage. Neither the Players nor the GM are allowed to hesitate during this stage or else their characters hesitate and lose all of their.
actions, too! If characters take multiple actions, they must specify the order in which they will take them. Step Three: Rolling Defensive Skills - Characters roll all of their defensive skills now see Defensive skills in Section 2.
Characters can choose to use character points after they make their rolls, but have to decide before the next player makes their rolls. Step Four: Rolling Actions Rolls are made in the order that they were declared. Each character rolls for the first action they declared, and after every characters first action is resolved, every character that took a second action will resolve those actions, and then every character that took three will resolve their third, et cetera.
Once all actions are resolved, the round is ended and a new round begins with initiative. Note that actions are taken in turns a split second apart and are not simultaneous, so if a character dies or is incapacitated before taking an action, the action does not take place.
To hit a target with a ranged weapon, the Character must make a skill check for the type of weapon he is using, robotech rpg pdf download the difficulty will be based on the range, robotech rpg pdf download. The first number is short range, and from that to the second number is medium, and from that to the last number is maximum. Anything less than the first number is point blank, anything between the short and medium number is medium, robotech rpg pdf download, and anything between the medium and maximum numbers is long range.
The base difficulties for hitting a target at those ranges are listed in the chart below. Note that, as always, a player must roll equal to or higher than the target number to hit. Range Pointblank Short Medium Ranged Combat Chart Difficulty Base Target Number Very Easy Easy Moderate Note that the base target numbers above are given as a range, and that the actual number will be determined by the GM based on the exact circumstances. Using Melee Weapons, the difficulty of hitting with the weapon is listed with the weapon, based upon the speed and maneuverability of that weapon.
Grenades work slightly differently. All grenades come with electronic fuses that can be set to explode on impact or on a fuse. Fuses set for under 5 seconds work the same as an impact fuse and go off the round they are thrown. Longer fuses will detonate on later rounds. Players roll normally to hit when they use grenades, robotech rpg pdf download, but if they miss, the grenade still goes somewhere!
The direction it deviates from the target point is random and can be determined using a Warhammer scatter die or other similar means. If the grenade was thrown at point blank or short range, it scatters 1D meters from the intended target, robotech rpg pdf download. If it was thrown medium range, 2D meters, and if long range, 3D meters. Many grenades have blast radiuses, specifying the damage done at different distances from the center of the robotech rpg pdf download. Non-grenade blast weapons can be much larger scales see Scales, section 2.
Some weapons have a Scatter Modifier characteristic by which the scatter distances above are multiplied. Few targets have the courtesy to stand still and let you shoot or bludgeon them.
A character can and should! use the defensive skills Dodge and Parry to increase an robotech rpg pdf download difficulty in hitting them: Dodge is used against any ranged attack, including firearms, energy weapons, robotech rpg pdf download, and thrown weapons.
Parry is used when a character is in hand to hand combat, either with or without a weapon. Characters can use these defensive skills in two different ways: full use or normal use. When a character makes full use of a defensive skill, they roll the applicable defensive skill and add it to the difficulty of hitting them. However, robotech rpg pdf download, during rounds in which a character is in full defensive mode, they may only make one normal half speed movement and cannot make any other.
actions, including attacks or robotech rpg pdf download use of any other skill. Yes, this means that a character cant both full dodge and full parry in the same round. When a character makes a normal defensive skill use, the defensive skill counts only as one action see multiple actions in section 2.
Later sections will list additional modifiers that can also affect the odds of hitting a target and variations on these rules as they apply to vehicle and mecha combat. The attacker rolls the Strength of his attack, and then the defender rolls his strength to resist the damage robotech rpg pdf download to resist is a free action and does not count as an action.
If the attackers damage roll is higher than the defenders, find the applicable result on the Character Damage Chart below: Damage Roll Strength Roll By Result: Character Damage Chart Game Effect:. Character suffers a penalty of -1D to skill and attribute rolls for the rest of the round and the next round. If a character is stunned more times in 30 minutes than they have D in strength, the character is knocked unconscious for 2D minutes.
Character falls prone and can take no actions for the rest of the round. The character suffers a 1D penalty to skill and attributes until healed, robotech rpg pdf download.
Robotech The Roleplaying Game: The Macross Saga review
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